Showing posts with label Mexico. Show all posts
Showing posts with label Mexico. Show all posts

Saturday, 24 August 2019

The Mexico Diaries


I visited Mexico City on five separate occasions between 1999 and 2005. I'd been reading, writing and generally obsessing over Mesoamerican culture for some time and had reached the point at which I simply had to go there. I didn't have a passport, had never been outside of England, my Spanish left a lot to be desired and I was travelling alone, but it was something I had to do. It became easier after the first time, but nevertheless remained something of a leap in the dark.



Being a generally antisocial person travelling alone, I ended up with a fair bit of time on my hands - mostly evenings spent alone at the hotel rather than out and partying with complete strangers, as I would have done were I a fucking simpleton; so I spent a lot of time keeping a diary, recording everything I did, saw, and thought in pornographic detail (literally so in a couple of cases). Visiting Mexico seemed like the bravest (or possibly most reckless), most exciting thing I had ever done and I was determined to record as much as I could of the experience because it seemed important to do so, at least to me.



The first couple of diaries were eventually passed around friends who had expressed an interest in reading them. I'd written the things in part so as to amuse myself, and it was nice to be told that they were a generally decent read and funny in all of the right places. Rob Colson, co-author of Seaton Point (Spare Change Books, 1998), said he would be prepared to transcribe my handwritten scribble for publication if I was interested. I took this as an indication of my Mexico Diaries apparently having some quality beyond the spirit of cranky self-indulgence by which they were produced.




So here they are, nearly fifteen years later. I've transcribed, scanned, edited, proofed, re-edited, and gone over them again and again in an effort to elevate the material to the sort of standard I would expect of others. It's taken a while but I think it's been worth it; and my wife has now read the things with a gratifying quota of chortling and not too much rolling of the eyes. They're published as five individual volumes because that was how they were written, and because the sum total page count would be a little too much for a single collection; they're illustrated and include some photographs, at least one of which was sourced from a bongo magazine found in a hedge; and they tell an occasionally painful story through the media of anthropology, travel, toilet humour, swearing, and despair with humdrum episodes of my former English existence provided for the sake of contrast. Thrill as I climb the Pyramid of the Sun, puzzle over the nature of refried beans, eat worms and crickets, visit the temple of Tepoztecatl, fall out with my best friend in Oaxaca on Independence Day, turn forty, fail to have sexual intercourse, meet kids with guns, hang out with the family of the late Cornelius Cardew (which admittedly wasn't in Mexico), and throw up at a Ceramic Hobs gig (which wasn't in Mexico either) - or if not thrill, then just read about it. The choice is yours.
 



Buy your copies today at my Lulu store by clicking on this link. Collect the set. Ideal Christmas presents. May contain incongruous references to sexual acts. Etc.

Tuesday, 17 May 2016

Furthest Tales of the City


What with Royal Mail losing my first complimentary copy in the post and a host of other stuff causing me to look in the other direction, I've just realised that I've thus far failed to spam the shit out of the most recent printed thing to which I've made some contribution. It actually came out last year, but better late than never, I suppose.

For anyone who missed the memo, Philip Purser-Hallard's Of the City of the Saved... is a novel set in a vast post-historical conurbation the size of our galaxy which has become home to every human being who ever lived, every partial-human being who ever lived, and even a few artificially birthed and formerly fictional-humans - Sherlock Holmes and the like. It answers the question what if the afterlife were real? in a science-fiction setting, and remains one of my all-time favourite novels. Since the publication of the novel, the author has edited a number of anthologies - four of them so far - of short stories set in this universe; and I've written a short story called Driving Home for Atonatiuh for the most recent of them. Here's an excerpt:


'Is there anything else I need to know?'

They were in one of the hangars a couple of miles outside of Black Rock, itself a microcosm of Urbem Automata of the Teletopia District. The light was dim, but not so dim as to conceal the vehicle, sleek red and yellow with a bubble of reinforced glass; and mounted at the back, fins so sharp as to remind Nanette of the obsidian knife she had envisioned slashing down within Mike's dim imagination a moment earlier.

'Well, you already know how to pilot one of these babies, Nanette. There isn't much more I can tell you.' He regarded her for a moment. 'It's very much like driving a car, I guess you could say.' His eyes were still and unnerving, more so than was usual for citizens of Urbem Automata.

Some months ago Nanette had realised that Mike's skull could not be of sufficient volume to contain both of those eyes if they were truly spherical, as they would be were he an ordinary baseline human. Being as he was a remake, she assumed his eyes to be simple curved surfaces set into his face, shallow sensory organs grown so as to resemble an approximation of the human eye, with mobile iris and pupil for the sake of appearances.

'I know what you're thinking,' he continued at last, 'but this here is one of the prototypes. Tried and tested, it's completely reliable. You won't need to worry about accidents so long as you drive safely.'

'Okay.' She was surprised to realise that for once he had known what she was thinking. She had believed the vehicle to be unique, and was glad that this was not the case. There didn't seem to be any other way of her returning to Atonatiuh, and the need to get a move on was almost beginning to hurt.

'Hey, Mercury - you gonna be all day? I gotta close this place up.'

The voice came from some technician who stood wobbling near the double doors. The accent sounded like old Brooklyn, or an exaggerated version thereof. He held an oversized spanner in one hand.

'We'll be done soon.' Mike waved back, then turned to Nanette. 'You about ready to get going here?'

She momentarily stared at his eyebrows, thick dark strips of coconut matting sitting at angles across his face - ridiculous. She really needed a break from this.

'Yes, I'm ready, Mike.'

...and thus does she fly off in a fictional car which must remain unidentified for reasons of copyright.



Cough. Cough.

...thus does she fly off to undergo the usual Mexican-themed adventures packed with bewildering mythological references; and mine is just one of seven-ish similarly cranky short stories contained therein. You should totally buy one. You'll love it, I swear.

Furthest Tales of the City is available in electronic form or as a PROPER BOOK from yonder website.

Tuesday, 17 March 2015

Hand. Cannot. Erase.





Hand. Cannot. Erase. as some of you may be aware is an album by Steven Wilson of Porcupine Tree, Bass Communion, and related endeavors. My friend Carl Glover of Aleph Studio has been responsible for the design of a fair quota of Steven Wilson releases over the years, and asked me to chip in with this one. Specifically he asked me in my capacity as someone familiar with Mexican codices who might be able to come up with hieroglyphs corresponding to four phrases, one of these being the album title itself. The design of the album and its accompanying material were, as I understood it, then a work-in-progress, so although Carl wasn't sure how my hieroglyphs were to be used, or if they were to be used, it seemed like a good idea to have the material on hand. I'm not particularly familiar with Steven Wilson's music, aside from some of the Bass Communion stuff from a while back, but I met him a couple of times around Carl's place and he seemed like a decent guy, and this sounded like it would be a fun thing to do. I translated the four phrases into hieroglyphic form to the best of my abilities, and then faked a pseudo-anthropological essay to explain why the images weren't just some incomprehensible shit I'd thrown together, and in case it was of any use in terms of the finished creation.

In the end only one of the hieroglyphs proved useful, converted to monochrome as something resembling a clay-stamp and appearing amongst the material accompanying a limited edition deluxe version of the album, a limited edition which apparently sold out prior to release. I'm reproducing my original material here for anyone who may be interested, fans of Porcupine Tree or whoever, because it was fun to do, and quite gratifying to see it used, even as just a weird little detail.





The San Antonio Fragment comprises a single page of bark paper divided into four numbered images painted in the Mixteca-Puebla style most closely associated with Codex Borgia and others of its group, each accompanied by a written gloss purporting to provide the hieroglyphic images with a Spanish translation, although the meaning of these translations remain ambiguous, as does the precise correlation of image to gloss. The numbered images are as follows:

I. - Mano no Puede Borrar (Hand Cannot Erase)
There has been some degree of debate as to whether the gloss of the San Antonio Fragment was a significantly late addition to the page, perhaps as an effort to interpret the symbols based on something besides the testimony of the original artist (Tedlock, 1974), although most feel it likely that the first of the set rules out this probability, the gloss being too specific (and one might suggest idiosyncratic) an interpretation to have resulted from an approximation of the kind which is difficult to avoid in the interpretation of Mixteca-Puebla symbology. The reason for this given by Manolo (1982) is simply that the gloss offers hand rather than arm, which might appear the more obvious interpretation, even given that the full arm specifically denotes an action. In this instance the action is the destruction or erasure of some object. The familiar water glyph to the left of the image would appear to serve a phonetic purpose with the stem of a-tl (water) creating a phoneme for the negative prefix a- thus stating that the hand here cannot erase.

II. - Aparato Arcano Encendido (Arcane Handset On)
In this image the action is denoted by the ollin glyph representing red and blue intertwined strands of rubber in turn denoting implicit force, and specifically the implicit force of a bow driven fire drill, the action of which is made clear by both the presence of an operating hand and volutes of smoke. The consensus translation here gives this as representing an object to which one would refer as a handset, although the precise function of that object is possibly not significant. Beneath the volutes of smoke, the distinctive wrinkled lower jaw of an old man seems to serve an adjectival purpose in denoting arcane.

III. - Llave del Esqueleto (Key of Skeleton)
Here a staff of office of striking similarity to that born by the wind God Ehecatl in Codex Borgia (plate 56) is born by a skeletal figure, probably serving to indicate a generic type rather than any specific figure through the abbreviated form of a skull and forearm. The inverted half solar disc appearing as the bottom half of the image perhaps serves to underscore the figure as a generic representative of the dead rather than any more familiar denizen of the rheological underworld. The staff of office would of course serve as a key in so much as it would allow the bearer access to official spaces forbidden to commoners, royal courts and guild offices for example.

IV. - El Coda de sus Antenas (Her Antennas Coda)
Of the four images, this one has presented the greatest challenge for interpreters seeking to connect symbolic language with gloss. The main part of the image would appear to be a solar disc, or at least a celestial object endowed with a listening ear. Gainsborough (1968) disputes that this could really be analogous to antenna, a word which would hardly have held much currency in the late 1600s, but in the absence of any more legitimate grounds for doubt, we must for the present work with that which we are given. The three volutes of speech or song appear to denote a coda or something which qualifies as a closing piece in so much as the third volute is differentiated from the others. The symbology here would simply represent some dualistic concept were only two volutes shown. Finally the curved oyoualli symbol representing female genitalia on the left is interpreted by the translator as a possessive suffix - her antennas. That the oyoualli was apparently left unpainted and incomplete is interpreted by Gainsborough (1968) as indicating that the author may have had a struggle illustrating the concept he had been given. Although this would perhaps account for the somewhat convoluted symbology employed here, it may simply be the case of an artist reluctant to depict that which would incur the wrath of his more prudish Franciscan sponsors.

So there you have it. Anyone requiring a larger, probably downloadable version of the above image should, in theory, be able to find it here. Anyone seeking the Steven Wilson album should hopefully be able to work that one out for themselves given that its been tickling the upper reaches of the album charts in a few countries.


 

Friday, 26 September 2014

Andy Martin on Roy of the Aztecs


There haven't been any reviews of my Roy of the Aztecs collection because I haven't bothered to send out any review copies and wouldn't know who to send them to if I did, but - for what it may be worth - I've just had a couple of emails from my friend Andy Martin whom some of you may remember as one time singer of the Apostles, and here's what he said on the 25th September 2014:

I'm now on page 44 of Roy Of The Aztecs and I am amazed I never bothered to read this strip when it was first produced. I've never liked comics, even when they're done by people I know. I remember a few frames you photocopied and stuck on your toilet wall - the famous frame with Roy off his tree on peyotl which ends the trees, the trees.


Basically this is easily one of the cleverest and most hilarious items I've ever read. I laughed out loud on the D6 bus to work today and I chuckled aloud on the 277 on the way back home.

...and then on 26th September 2014:

I finished Roy early this morning - it stopped me going to sleep because I had to read just one more page and then just one more...until I realised I only had 5 more pages to go and so I decided to read on until the end.


The chap with the punk haircut - can't remember his name - who kindly provides preposterously (and obviously) contrived end of strip cliff hangers by playing thoroughly impractical practical jokes - is splendid!

So there you go. That's why you should buy it. If you've no idea what it actually is or what it's about, then please refer to this blog post, and then open your wallet in the general direction of this webpage. If you still have doubts, ignore them. Just buy it.

Ta very much.

Saturday, 31 August 2013

Against Nature Nahuatl Glossary


Pronunciation is generally consistent with Spanish with x yielding a soft sh sound as in sherry, tl representing a single phoneme similar to the ch in loch, qu generally being a hard k, and hu amounting to w; so, by way of example, Ahuizotl is pronounced aweezotl, huexotl is pronounced weh-shotl, and Quetzalcoatl being ketzal-kwa-tl.

Fictional characters or concepts are denoted in bold italics.

Acamapichtli. first and founding Tlatoani of the Mexica centre of Tenochtitlan (1375 - 1395), former Cihuacoatl to the court of Culhuacan, born of a Culhua mother and Mexica father.
Achicatzin. a son of Axayacatl, brother of Xocoyotzin.
Acolhua. one of the numerous chichimec tribes who settled the Valley of Mexico from the seventh century onwards, associated primarily with the centres of Coatlinchan and Texcoco.
Acolmiztli. Acolhua Tlatoani of Coatlinchan (early fourteenth century), also a minor Death God.
Acuauhtla. small town east of Chalco at the southern extent of the Valley of Mexico, now San Francisco Acuauhtla.
ahuehuetl. cypress tree.
Ahuizotl. eighth Mexica Tlatoani of Tenochtitlan (1486 - 1502).
Amimitl. Hunter God of lakes and lake fishermen.
Anahuac. Mexico.
aoompa. a fool, one who walks along looking all around.
Apan. the great ocean found at the eastern limit of Tlalocan.
Atepexolotl. the beast of the city foreseen by Ocotochtli.
atlachinolli. symbolic conflation of fire and water, an explosive union of opposing forces representing sacred war.
Atlaua. Hunter God of lakes and lake fishermen.
Atlazol. a minor official within the court of Xocoyotzin, possibly a nephew of Itzcoatl.
Atlixocan. the mythic location of the entrance to Cincalco.
Atonal. an elder man of Xochimilco.
Atotonilco. town to which Tezozomoc reputedly sent warriors in search of the fugitive Acamapichtli, presumably Atotonilco el Grande in the state of Hidalgo.
Axayacatl. sixth Mexica Tlatoani of Tenochtitlan (1469 - 1481), father to Motecuhzoma Xocoyotzin.
axocotl. hog plum.
Ayahueltec. a resident of Ayahueltlan.
Ayahueltlan. a town of dubious provenance.
Ayotzinco. small town to the south of Xicco in the Valley of Mexico, now Santa Catarina Ayotzingo.
Azcapotzalco. Tecpanec centre on the western shore of Lake Texcoco in the Valley of Mexico, Tecpanec capitol prior to the defeat of the Tecpanec hegemony by Itzcoatl in 1428.
Aztec. a tribal resident of Aztlan, ancestor to the Mexica.
Aztlan. the mythic island home of the Aztecs, variously reported to have been somewhere in the north of Mexico, or even in the United States, although Mexcaltitlan on the west coast seems a promising candidate.

Calmecac. clerical school.
Camaxtli. Hunter God.
Ce Calli. One House - day 183 of the 260 day Tonalpohualli count.
Ce Calli. One House - a specific trecena of the tonalpohualli calendar, a group of thirteen days sharing certain qualities and beginning on the day Ce Calli.
Ce Calli. One House - year 40 of the 52 year Xiuhmolpilli.
Ce Izcuintli. One Dog - a specific trecena of the tonalpohualli calendar, a group of thirteen days sharing certain qualities and beginning on the day Ce Izcuintli.
Ce Tochtli. One Rabbit - year 1 of the 52 year Xiuhmolpilli.
Centeotl. Corn God.
Chalchiuhtlatonac, Codex. indigenous account of events in and around the Valley of Mexico dated to the early 1500s.
Chalca. one of the numerous chichimec tribes who settled the lakes to the south of the Valley of Mexico from the seventh century onwards, associated primarily with the centres of Chalco and Xicco.
chalchihuitl. jade, a precious stone.
Chalchihuitlicue. River Goddess.
Chalco. Chalca centre on the eastern shore of the lakes south of Lake Texcoco in the Valley of Mexico.
Chalco Atenco. see Chalco.
Chantico. Goddess of the hearth and volcanic fire.
Chapultepetl. woodland area on the west bank of Lake Texcoco centred around the hill of Chapultepec.
chiauhcoatl. rattlesnake.
Chichimec. generic term for members of the nomadic tribes which began to arrive in the Valley of Mexico around the seventh century, mostly but not exclusively Nahuatl speakers.
Chicoce Cuauhtli. Six Eagle - day 175 of the 260 day Tonalpohualli count.
Chicoloapan. river on the eastern shore of Lake Texcoco in the Valley of Mexico, now Chicoloapan de Juarez.
Chicome Cozcacuauhtli. Seven Vulture - day 176 of the 260 day Tonalpohualli count.
Chiconahui Izcuintli. Calendrical designation of the Goddess Chantico.
Chimalma. mother of Quetzalcoatl and consort of Mixcoatl.
Chimalpopoca, Codex. indigenous account of events in and around the Valley of Mexico dated to the early 1500s.
chinampa. an artificially constructed field built up from the bed of a shallow lake with bricks of mud and soil.
Chitilma. an Ixtilli and colleague of Momacani.
Chollolan. large centre to the east of the Valley of Mexico, now Cholula de Rivadavia.
Cihuatecuhtli Hueyhueycuauhtliocelotlalayotl. Lorraine Conti.
cihuacoatl. political office roughly equating to first minister.
Cihuatlan. the land of women found at the western limit of Tlalocan, sometimes conflated with Tamoanchan.
Cincalco. a lesser known region of the dead associated with those who have perished by suicide.
Coahualxiuh. phonetic Nahuatl rendering of the name Goralschai which clumsily yields Fire in the Serpent.
Coatepetl. hill on the eastern shore of Lake Texcoco in the Valley of Mexico, now Coatepec.
Coatlicue. mother of Huitzilopochtli.
Coatlinchan. Acolhua centre on the eastern shore of Lake Texcoco in the Valley of Mexico, now San Miguel Coatlinchan.
copal. resin incense derived from the plant Protium copal.
Cuauhnahuac. large centre to the far south of the Valley of Mexico, now Cuernavaca.
Culhua. one of the numerous chichimec tribes who settled the Valley of Mexico from the seventh century onwards, associated primarily with Culhuacan and tracing certain dynastic ties back to Tollan.
CulhuacanCulhua centre on the southern shore of Lake Texcoco in the Valley of Mexico.

Ehecatepetl. hill on west bank of Lake Texcoco in the Valley of Mexico, now Ecatepec.
Ehecatl. Wind God and aspect of Quetzalcoatl.
Ehecatztintli. a priest who summoned the demon Coahualxiuh according to Codex Chalchiuhtlatonac.

Huastec. culture group inhabiting Mexico's northern gulf coast region and belonging to Macro-Mayan language stream.
Huehueicnocaltlan. the ultimate location of House Meddhoran.
Huemac. purportedly the ninth and final Tlatoani of the Toltecs, a man led into decadence by the sorcerer Tezcatlipoca, and who  thus brought about the destruction of his people at some point during the twelfth century.
Huetepol. a priest who summoned the demon Coahualxiuh according to Codex Chalchiuhtlatonac.
huexocanauhtli. black-crowned night heron.
huexotl. willow tree.
Huexotzinca. the people of Huexotzinco, a centre to the south of Chollolan.
huipil. blouse.
Huitzilopochtli. Patron God and culture hero of the Mexica.
Huitztlan. the Land of Thorns found at the southern limit of Tlalocan.
Huixachtepetlprominent hill to the south of Tenochtitlan, now Cerro de la Estrella.

Icnopilli. a senior and founding member of the Ixtilque.
ihiyotl. shadowy component of the tripartite Nahua soul.
Ihuilcamina. see Motecuhzoma Ihuilcamina.
Ilancueitl. wife of Acamapichtli.
ilhuitl. a festival period of twenty days, a Mexican month by some definition of which eighteen made up the solar year.
Itzcoatl. fourth Mexica Tlatoani of Tenochtitlan (1427 - 1440).
Itzlacoliuhqui. Frost God.
Itzpapalotl. Malign Goddess.
Itztapalapan. town on the southern shore of Lake Texcoco linked to Tenochtitlan by a major causeway.
ixihtec. an essence or quality.
Ixiptla. a person chosen to impersonate a God for a period of time.
Ixomitectin. people who wear masks of bone derived from unknown beasts.
Ixpuztec. minor Death God.
Ixtilcalli. the court of the Ixtilque, a subdivision of the Calmecac.
Ixtilli. a member of the Ixtilque.
Ixtilque. plural of Ixtilli and meaning People of Authority, a secretive organisation purportedly established during Ahuizotl's tenure.
Iztaccihuatl. one of the two largest volcanoes of the Valley of Mexico.

macehual. a commoner, generally meaning a young male.
Macuilli Ocelotl. Five Jaguar - day 174 of the 260 day Tonalpohualli count.
Macuilmalinaltzin. regional governor of Xochimilco during the reign of Motecuhzoma Xocoyotzin.
Matlacoatl. an Ixtilli and colleague of Momacani.
Mactlactome Calli. Twelve House - year 12 of the 52 year Xiuhmolpilli.
Mactlactome Malinalli. Twelve Grass - day 12 of the 260 day Tonalpohualli count.
Mexitin. plural of Mexica.
Micapetlacoli. minor Death God.
michihuauhtli. literally fish amaranth, a curd of mosquito larva and insects harvested from lake waters for consumption, probably not a delicacy.
Mictecacihuatl. Death Goddess and consort of Mictlantecuhtli.
Mictlan. the Realm of the Fleshless found at the northern limit of Tlalocan.
Mictlantecuhtli. Death God and ruler of Mictlan.
Miec. the group of stars known in recent times as the Pleiades.
Mixcoatl. Hunter God and father to Quetzalcoatl.
mizquitl. mesquite tree.
Mocolxiutecatl. meaning Those of the Lineage of Time Twisted upon Itself.
Momacani. A young Ixtilli of uncertain origin.
Motecuhzoma Ihuilcamina. fifth Mexica Tlatoani of Tenochtitlan (1440 - 1469); father to Axayacatl, Tizoc, and Ahuizotl.
Motecuhzoma Xocoyotzin. ninth Mexica Tlatoani of Tenochtitlan (1502 - 1520).

nahualli. spirit guide or twin, today referred to as the nagual.
Nahuatl. major indigenous Mexican language presently spoken by some two million people.
Nahui Acatl. Four Reed - day 173 of the 260 day Tonalpohualli count.
Nanautzin. Creator God and lowly aspect of Quetzalcoatl.
Nauhyotl. Acamapichtli's loyal adviser and grandfather.
Nemontemi. group of five unfavourable days occurring at the end of the solar year and outside the agricultural and civic calendars.
Nenecuani. a priest who summoned the demon Coahualxiuh according to Codex Chalchiuhtlatonac.
Nexquimilli. apparition of ill-omen taking the form of an ashen mummy bundle.
Nextepehua. minor Death God.
Nezahualcoyotl. sixth Acolhua Tlatoani of Texcoco (1418 - 1520).
nopal. cactus, prickly pear.

Ocotochtli. aged priest, formerly the sponsor of Momacani.
octli. alcoholic beverage made from maguey sap.
Olac Xochimilco. see Xochimilco.
ololiuhqui. morning glory plant.
Ome Acatl. Two Reed - year 2 of the 52 year Xiuhmolpilli.
Ome Ozmatli.  Two Dog - day 210 of the 260 day Tonalpohualli count.
Otomí. one of the numerous chichimec tribes who settled the Valley of Mexico from the seventh century onwards, associated primarily with the centres of Otompan and linguistically distinct from the Nahuatl speaking groups.
Otompan. Otomí centre in the north-east of the Valley of Mexico, today Otumba.
Oztomeca. a clandestine subset of the Pochteca guild.

Papaztac. Minor Octli God.
Paynalozmatli. an Ixtilli and colleague of Momacani.
pinauiztli. beetle of ill-omen.
Pochteca. travelling trader.
Popocatepetl. one of the two largest volcanoes of the Valley of Mexico.
Popoloca. culture group found to the east of the Valley of Mexico and speaking a language regarded by the Mexica as unintelligible.

Quecholli. yearly twenty day hunting festival, ilhuitl 2.3 of the agricultural and civic calendar roughly contemporaneous to November in the Gregorian count.
Quetzalcoatl. God of wisdom and culture hero commonly identified with a former ruler of Tollan.
Quetzalpetlatl. sister to Quetzalcoatl.
Quilaztli. Creator Goddess.
Quiname. a long extinct race of giants.

Tamoanchan. the land of women found at the western limit of Tlalocan, sometimes conflated with Cihuatlan.
Tecciztecatl. Lunar God and aspect of Tezcatlipoca.
tecolotl. screech owl.
Tecpaneca. one of the numerous chichimec tribes who settled the Valley of Mexico from the seventh century onwards, associated primarily with the centres of Azcapotzalco and Tlacopan.
Tecpatl. knife, also standing for the northern direction and sacrifice.
tecuitlatl. spirulina algae.
Temazcalteci. Matriarchal Goddess.
Tenochtitlan. Mexica centre founded on the largest island of the southern reaches of Lake Texcoco in the Valley of Mexico
Tenquauhui. a minor official within the court of Motecuhzoma Xocoyotzin.
Teotihuacan. large centre in the north of the Valley of Mexico built and then abandoned around the seventh century, and wrongly believed to have been the work of the Toltecs up until fairly recent times.
Tepeilhuitl. yearly twenty day festival in honour of the mountains, ilhuitl 2.2 of the agricultural and civic calendar roughly contemporaneous to October in the Gregorian count.
Tepeyollotl. volcanic aspect of the God Tezcatlipoca.
Teuhtlan. town to the far south of the Valley of Mexico.
Texcoco. Acolhua centre on the eastern shore of Lake Texcoco in the Valley of Mexico
Tezcatlipoca. major Fate God of which but one lesser manifestation is the Towering Man.
tezontli. red volcanic stone.
Tezozomoc. early Tecpanec Tlatoani of Azcapotzalco (1343 - 1426).
tilmatli. cotton cloak.
Tititl. yearly twenty day generative festival, ilhuitl 2.6 of the agricultural and civic calendar roughly contemporaneous to January in the Gregorian count.
Tizapaan. barren volcanic plane in the Valley of Mexico upon which the Mexica were obliged to reside during their nomadic period.
Tlacalael. legendary Cihuacoatl to the court of Itzcoatl and four successive Mexica rulers.
Tlacopan. Tecpanec centre on the western shore of Lake Texcoco in the Valley of Mexico
Tlahuixcalpantecuhtli. God of Venus as the Morning Star.
Tlaloc. Rain God.
Tlalocan. that which is below the Earth.
tlamacazqui. priest.
Tlamatzincatl. the youngest aspect of Tezcatlipoca.
tlatoani. ruler or dynastic leader.
Tlazolteotl. Matriarchal Goddess of sin, sexual love and weaving.
tlazoteotecatl. a coarse grass.
Tlohtoxcatl. an ageing Tlamacazqui by the Nahuatl rendering of his name, elsewhere famously given as Tlotoxl which, being meaningless, was presumably set down by a non-Nahuatl speaker.
Tohcual. a priest who summoned the demon Coahualxiuh according to Codex Chalchiuhtlatonac.
Tollan. Toltec centre in far north of the Valley of Mexico which fell into ruin sometime around 1170, now Tula de Allende.
Tolteca. theoretically one of the first Nahuatl speaking groups to arrive in the valley of Mexico sometime around the fifth or sixth century.
tonalli. heat, one component of the tripartite Nahua soul.
tonalpohualli. the divinatory calendar.
Tonatiuhcan. the solar afterlife of those who perish in battle or by sacrifice located at Ilhuicatl Tonatiuh, the fourth level of heaven.
Totonac. culture group found to the north-east of the Valley of Mexico and regarded by the Mexica as rustic.
Tozoztontli. yearly twenty day agricultural festival, ilhuitl 1.2 of the agricultural and civic calendar roughly contemporaneous to March in the Gregorian count.
Tzitzimime. celestial demons which will one day descend to Earth as spiders down silken threads to devour the living.
Tzonatatetl. an aide to Acamapichtli.
Tzontemoc. Death God.
Tzonpanco. town based on an island to the far north of Lake Texcoco in the Valley of Mexico, today Zumpango.

Xicco. Chalca centre built upon a large volcanic island in the eastern stretch of the lakes south of Lake Texcoco in the Valley of Mexico.
Xilonen. Corn Goddess.
Xipe Totec. Corn God.
xiuhmolpilli. the tonalpohualli equivalent of a century, a period of fifty-two years equating to a single cycle of the calendar.
Xiuhtecuhtli. God of Fire and Time.
Xochimilca. one of the numerous chichimec tribes who settled the lakes to the south of the Valley of Mexico from the seventh century onwards, associated primarily with Xochimilco.
Xochimilco. Xochimilca centre built on the southern shore of Lake Xochimilco, itself south of Lake Texcoco in the Valley of Mexico.
Xochipilli. a God of song and revelry responsible for punishing sins of excess.
Xochitonal. a monstrous alligator found in Mictlan.
Xocoyotzin. see Motecuhzoma Xocoyotzin.
Xolotl. twin of Quetzalcoatl and Venus as the evening star.

Yaotl. a female aspect of Tezcatlipoca.
Yauhtlan. centre to the far south of the Valley of Mexico.
Yauhtloc. an ageing Tlamacazqui by the Nahuatl rendering of his name, elsewhere famously given as Autloc, which, being meaningless, was presumably set down by a non-Nahuatl speaker.
Yei Malinalli. Three Grass - day 172 of the 260 day Tonalpohualli count.
yolia. breath, one component of the tripartite Nahua soul.
yollotototl. honey creeper  or bananaquit bird.
Youaltepoztli. aspect of Tezcatlipoca appearing as a headless giant.

Wednesday, 17 July 2013

Roy of the Aztecs


As about three people in the entire universe may remember without too much wincing, I was once a regular contributor to Brian Moore's Head, the award-of-some-sort winning Gillingham F.C. fanzine, drawing a regular four page continuing strip called Roy of the Aztecs which appeared in issues 59 though to 79, running from late 1996 to October 2000. Brian Moore's Head, so far as many were concerned - myself included, was one of the better football fanzines more or less regardless of personal investment in Gillingham F.C., or even in the game itself, which I personally never quite understood, and it was a pleasure to be involved, and to feature in the same vessel as the mighty data correlation of Professor Tarquin Zoological-Garden.

Roy of the Aztecs was a ripping boys' tale of ballgames and human sacrifice in ancient Mexico - essentially Roy of the Rovers with more pyramids, tortillas, and creaking puns - the tale of one young Mexican's rise from obscurity to becoming the star ball player for his theocratic city-state; and now it's all collected together in a single volume with a fancy painted cover.

In case this all sounds vaguely familiar, I've spent two years trying to load this thing up to Lulu, each time managing to print out a single copy before the Lulu book generator throws a wobbly and tells me that my masterpiece is flawed. Anyway, I've finally worked out what I was doing wrong (I had black and white images set to default rather than grayscale, which apparently is terrible) and so at long last, you can buy the thing should you wish to do so.

It may not be Watchmen, but I know at least three people who laughed at the jokes; and it's reasonably cheap, and you can buy it here:

Wednesday, 3 July 2013

Andrew Hickey on Against Nature

Tepoztlan, 2005.
This time a review of my leaflet from Andrew Hickey, posted originally on his excellent blog Sci-Ence! Justice Leak!

Full disclosure before I start this - I am friendly with the author and the publisher, and I also potentially have a book coming out from this publisher. I don’t think that this has biased my opinions in any way - I became friendly with them because we shared a lot of tastes, so it's unsurprising that I would then enjoy this book - but it's only fair to point out up-front.

I've been putting off reviewing this one for quite some time, because as I've said before I've not been thinking very well for the last few months due to ill-health, and this is a book that deserves a more considered, thoughtful response than perhaps I am able to give. However, I'm still not fully well, and don't know how long I would have to wait otherwise, so this is my best assessment given my limited faculties.

Against Nature is a fascinating, difficult book, that makes no concessions to the reader but is all the better for it. It's dense, allusive, and expects its reader to think - but it gives plenty to think about. This is Faction Paradox in big, important, thoughtful mode, rather than light adventure mode - think Newtons Sleep or, especially, This Town Will Never Let Us Go rather than Erasing Sherlock or Warlords Of Utopia. I've read it twice, and I still haven't got all of it, but that's a good thing - this is a book that absolutely rewards rereading.

I loved it.

I'm mistletoe, Todd thought, I was living on that tree, and now I'm cut off, just moving forward until I sputter out. He wondered if this life might present him with other obvious symbols for his consideration, truths revealed in the everyday details. It felt a little like this whole world was all for his benefit, so maybe.

Against Nature is about sacrifice, and the nature of sacrifice, about dying-and-resurrected gods (and ones that die without resurrection), about what it means to be cut off from one's culture and one's past. It's a book that could only have been written by someone profoundly disconnected from his own culture - and it's no surprise that between writing the early drafts of this, and its final publication, Lawrence emigrated to the US.

The same injustice had befallen Europe a few centuries earlier, barbarians at the gates and so on, swords turning out to be mightier than pens despite the proverb. It was always the stupid idea that caught on, the story that even the village idiot could follow without giving himself a headache. Human history was a ratings war, and people would always choose the flashing lights, special effects, and generic hero pleading you don't have to do this! over things of value.

One of the ways in which Lawrence creates this effect has been misunderstood by several of the readers, particularly on some Doctor Who forums (Faction Paradox still has a residual connection to what Lawrence refers to as Magic Doctor Who Man Telly Adventure Time). The book is set in multiple times, in multiple locations, with multiple cultures. Two of those cultures - the Great Houses and the medieval Mexica people (the people we think of, wrongly, as the Aztecs) are ones which are very, very different from the likely cultures of any of the readers, not only in behaviour and attitudes, but in language.

Lawrence throws us in at the deep end, cutting rapidly, every two or three pages, between wildly different locations and time periods, with stories that parallel and comment upon each other, but do not link up until near the end. Each of these different cultures is presented to us without comment or explanation, so our first glimpse of the Great Houses' culture comes with:

The blinkers were fashioned from the clothing of the deceased, specifically a pressure suit once belonging to Herrare, the material cut to form a collar of hide curving around the eyes in the manner of goggles. Emioushameddhoran vel-Xianthellipse adjusted the knotted strips of fabric which kept the blinkers in place and took a moment to inspect herself in the cheval glass.

while the Mexica strand of the story starts:

It was the day Ome Ozmatli of the trecena Ce Izcuintli as reckoned by the Tonalpohualli calendar of the Mexica - Two Monkey, presiding Deities being Xochipilli, Xipe Totec and Quetzalcoatl. This was hardly an auspicious combination by which to embark upon travel, but there being only nine days left before the occasion of the impending New Fire Ceremony, Momacani was left with little choice.

The cultures involved are ones which Lawrence has an expert understanding of - he has been studying the Mexica people for decades, and has been involved in Faction Paradox fandom (for want of a better word) for almost as long. The result is that he can write about these cultures fluently, from the perspective of someone who lives there, because he does, at least internally.

Several readers complained about the fact that they had to keep track of unfamiliar names like Emioushameddhoran and terms like Ce Izcuintli, and there is no question that this does make the book many times more difficult to read than it otherwise would be. But this seems to me to be entirely intentional - the reader experiences a miniature culture shock every two to five pages, and has to assimilate everything with no background. One is as rootless as Todd, the closest thing to an audience-identification figure in this book.

But I'm making this sound like it's a hard slog, something to read out of a sense of duty, and it's anything but. It's a clever, thoughtful, sometimes funny, always thought-provoking book, and will almost certainly prove the best novel I read this year.

Thursday, 13 June 2013

Richard Dominic Flowers on Against Nature


There is of course no earthly reason why you can't just go direct to the source, the source in this case being the wonderful and
Very Fluffy Diary of Millennium Dome, Elephant by Richard Dominic Flowers, but here's another review of Against Nature for the sake of completism and blowing my own trumpet, or getting someone else to blow it for me, if you'll pardon the expression. For what it may be worth, Richard is a formidable author in his own right, and his aNARCHY rULES series is very much something to be anticipated with excitement, so this review prompted a good few hours of the Snoopy dance, I tell you what.

There is a very well-regarded Doctor Who story called The Aztecs which, unfortunately, contains the Western, Christian, Eurocentric, liberal English misconception of the Mexica civilisation in its very title and, rooted there, it informs - or misinforms - the entire narrative. Since The Aztecs is a not a story about a genuine historic people, but actually about predestination and time travel, and a view - that you cannot change history, not one line - that the series ultimately chooses to reject, this particularly black-and-white misconception is curiously apt and doesn't undermine the story. I love The Aztecs, but it's really not a story about the Aztecs (and I notice that Microsoft spell checker accepts the word Aztec but not the word Mexica which tells you this is not a forgotten problem).

In our comfort and our privilege, we tend to be very, very squeamish about the concept of sacrifice. In particular, we tend to jump straight in at chopping people's hearts out as an automatic by-word for evil and end any discussion there. Sacrifice becomes synonymous with murder.

It's worth referring to the entry on Sacrifice in The Book of the War (ed. Lawrence Miles), where it says, in simplified terms, sacrifice is something that you do, it isn't something you do or even can do to someone else; it's about giving up, not taking away.

I should say up front, you absolutely don't need a grounding in the lore of Faction Paradox or Doctor Who, or a copy of The Book of the War to hand in order to enjoy and fully understand everything that goes on here. Having said that, Against Nature does explore and expand a great many concepts and conceits from other Faction Paradox related titles, be they amaranths - Christmas on a Rational Planet; arithmancy - Interference; or House Xianthellipse, Walking Dead or Waves of the House Military - various entries in The Book of the War; which is the mark of a good player in a shared-world sandpit.

We have become so used to abundance that even the Wartime use of making sacrifices is becoming an almost alien concept to us, and even the comparatively slight slowing of growth is called austerity and hardship as if we can understand that. The idea that people who have very nearly next to nothing to give up might choose to do without things and especially people that they value highly totally dumbfounds us (and yet, how many Doctor Who stories finish with one character - usually a guest character, but every now and again the lead - dying for the greater good, often to save someone else, usually lots of someones, but again every now and again just one other someone?).

What Lawrence Burton does here is take that paragraph and really run with it.

It helps that he really knows his stuff. Don't let the peculiarity of the Nahuatl names of people and places put you off; instead let yourself fall into their alternate poetry. Later in the book, as time unwinds, passages of the text start to be written in the form of Mexica history, and this really works as a way of conveying a universe whose rules are being rewritten, and in parallel demonstrating the Faction concept of alter-time states.

The Mexica religion and philosophy is so different to the standard Western view of the universe - and yet with some curious parallels: for example, there are strong echoes of Plato in the understanding of the difference between what is and what really is - that this is the perfect place to examine what alternate forms of history could look like and what happens when their continuity clashes with ours.

But this isn't enemy action; rather the ultimate nihilism arising from within the ranks of the House Military, reflecting the damage that war does to the warrior, but also the dangers of forcing the highly conservative agents of the Great Houses, whose entire Universe literally begins and ends with them putting constraints on History, to fight a war on behalf of life in all its diversity.

Starting with five stories - representing the five cardinal directions of Mexica theosophy - that initially appear to echo one another as they revolve around their common axis before beginning to bleed into one another and finally colliding explosively. The conclusion is as satisfying as it is ingenious, an explanation that both makes sense and fully encompasses why the entire scheme to destroy the Universe fails, based as it is in the same misconception of the Mexica with which we began.

The book is full of striking and memorable characters, from Grandma Doña Ultima to a talking Chihuahua to the Gods of Death, by way of central characters Primo, Todd, Emiousha of House Meddhoran and Momacani, and a mysterious, almost-identifiable one time agent of Faction Paradox and/or demoness Yaotl, some of whom may be Time Lords and some of whom may be dead.

I spent a lot of the novel idly speculating whether Yaotl was Compassion or Lolita, and therefore which side she might come down on. In fact, a solitary use of the word Immaculata is suggestive, and the ambivalence about which side she is on becomes an obvious clue; and the idea that there are good and evil sides is something the whole book is pitching against anyway.

The landscapes of Mexico City; San Antonio, Texas; the recursive Netherweald where House Meddhoran finds itself lodged thanks to Faction-inspired arithmancy; historic Tenochtitlan and the cities of the Triple Alliance; and ultimately the Tlalocan underworld are all vividly drawn and gather you into their respective worlds, excepting maybe San Antonio - ironically in the light of events later in the book - which I felt was not as distinguishable from present-day Mexico as the other segments, its main character being that Todd's home town it was somehow less vivid than Primo's city. Though that does sort of make sense as well, he says cryptically.

It's also at times a funny book, including an (unobtrusive) nod to that Doctor Who story, and another to name-check Mr. Miles' This Town Will Never Let Us Go; and a climactic reveal that echoes another classic Doctor Who cliff-hanger (I really can't say which) raised to a whole new level. These are the sort of touches that, I have to admit, I do when I'm writing, and in so many ways it's the sort of book I would like to have written myself, if I had ten years to sit down and do the research.

Short of quaffing peyote-based alcohol, this is the best way to expand your mind, Mexica style.

...and whilst we're all here, the online version of Starburst magazine has just done a short feature on Obverse Books including a sample of the first chapter of Against Nature, which is nice.

Thursday, 2 May 2013

The Obverse Book of Detectives



The theoretically final edition of the Obverse Quarterly is now available to buy or download (if that's how you roll) and this time as I mentioned a few weeks ago it's detective fiction, hence the title; albeit detective fiction in unorthodox settings, so I'm told. My contribution is called The Unwoken Princess and is set in Chalco and Xochimilco in the fifteenth century valley of Mexico (and so readers should be forewarned that its conspicuously lacking in characters with names like Gavin, Keith and Shirley).

The full line up comprises The Sorcerous Dogsnatchers of Fishwife Lane by Chantelle Messier, The Bog-Man Of Bond Street by Thomas H. Pugh, The Crimson Dagger by Jamie Hailstone, The Witchfinder by Paul Hiscock, Exit Stage Left by Mark Manley, and my thing.

The print edition can be purchased here, the electronic version here, and seeing as I already posted Julia Andersson's lovely cover as part of the previous entry concerning The Obverse Book of Detectives, here's a picture of me smoking a fag in a boat in Xochimilco taken by Rob Colson back in September 2005 before everything went down the toilet.

Friday, 26 April 2013

Against Nature: Five Stars on Amazon!

This time I was going for more of a Sir Les Patterson vibe.

I'm beside myself and somewhat t
attifilarious to have received a second review of Against Nature, this time from Daniel Worsley writing on Amazon.com:


It's a good book. That much I can tell you.


As for what it's about, that's something entirely different. Is it about someone with a death wish and wanting to take all of creation with him? Or is it about two men discovering that their lives are interwoven, impossible and all part of someone else's grand game? Or is it about what family means to a species who reproduce literally via technology? Or is it about the clash between society and it's gods and the tension created from having to live with but struggle against the gods? Or is it all of those things and more mixed together to create a rainbow cake of interesting text, flavour and thought?

Yes. Yes it is.

Lawrence Burton divides his story up into something that could be seen as five books in one, and uses the symbolism of a compass (the five points being North, South, East, West and the Centre point) and a uniquely Mexican mythology connected to that symbolism to create the foundation of his tale. Each compass point has it's own texture, it's own voice and feel. One has a sad ground-down weariness to it, another a faded pomp and majesty. As you read it, you're offered clues as to how the stories inter-relate and it's a genuinely rewarding feeling when you put two and two together and something you thought in passing a couple of chapters before turns out to be what's happening. He also litters it with little jokes and winks (such as one of the characters being a Priest in Black whose job it is to investigate mysterious sightings of gods out of their natural habitat).

I know it says Faction Paradox on the cover, but it's not directly a Faction Paradox novel. The Faction's referenced in it, some of their techniques and rituals turn up but it's more a other peoples and powers from the FP universe novel. It's a good stand-alone, you don't need to be au fait with the Faction to enjoy it, everything you need is within the covers, but it does offer a little something more for the Faction fan (including one of the famous mystery characters from The Book of the War if I'm not mistaken).

Friday, 19 April 2013

The Unwoken Princess



I have a short story called The Unwoken Princess in The Obverse Book of Detectives, currently on pre-order but available soon so far as I understand. Esteemed fellow contributors include Chantelle Messier, Thomas H. Pugh, Jamie Hailstone, Paul Hiscock, and Mark Manley with the emphasis on unconventional efforts to stretch the boundaries of detective fiction. My story, for example, is set in fifteenth century Mexico (which admittedly probably won't come as too much of a surprise) and presents a much earlier tale in the life of Icnopilli from Against Nature, one which draws stinking great chunks of inspiration from Terry LaBan's excellent strip Muktuk Wolfsbreath - Hardboiled Shaman from a few years back.

Should be good, and you can pre-order the print version by recontextualising your computer mouse in proximity to this here link: http://obversebooks.co.uk/product/2-4-the-obverse-book-of-detectives/

Thursday, 18 April 2013

Against Nature Not Too Bad, Claims Bloke



Well, I'm hugely gratificated and enhumbled to have received the first full review of Against Nature by someone who actually shelled out for a copy. James Douglas Burton - to whom I should probably stress I am not knowingly related - posted this on the Gallifrey Base bulletin board on Wednesday 17th April. Whilst I have a few minor quibbles here and there, I have to say he really seems to get what the book is about, and I'm greatly pleased to learn that for the most part it reads as I hoped it would read.

Without further ado, here's what he wrote:
 
All right, I finally just finished reading Against Nature this morning. Took me a week to read - mostly because I have been working an awful lot and been extremely exhausted. And when a book is as complex as this one, reading when your brain is at the refusing to take in what is on the page stage of consciousness, you definitely have to just put the book down.

But I finally had the time to complete the novel, and what an excellent book it is. I am going to attempt to present some of my thoughts in a very random order here, so bear with me. It also may be less thorough than many of my book ramblings, because as sophisticated and complex as the book is, we end up in such a different place from where we started, with so much having gone on inbetween, that I find my initial thoughts gone by now. I will try to retrieve one or two of them.

I guess I'd better preface this by stating what ought to be obvious: the following is, of course, my opinion. Not just my opinion, but a specific description of the way I personally reacted to the text. My experience of it is likely to be different than the next person's - and I certainly don't want to suggest that it is reflective of the author's intent. Anything I take away from it is just that: what I take away from it.

Keeping that in mind, much of what I write here is likely to be nonsense. So be it.

Speaking of personal reactions, and of nonsense, I should state that my knowledge of Central American culture and history is so limited (to basically nothing) that I cannot tell how much of what Lawrence Burton writes makes sense and how much doesn't. (I refer specifically to the twists and turns of the mythology and culture as it applies to the events of this story, by the way - not to his prose in general!) I approach it all (including all of the long Nahuatl words) the same way I approach the Homeworld-related stuff - as a bunch of things I cannot possibly understand, so just roll with it.

Hopefully my approach is close to that which is expected by the book and its author - taking the wrong angle at this material is likely to end up with your experience of it being quite wrong. So I hope mine isn't too far off course.

Basically, whether I am reading the passages about the gods and history of the native Central Americans, or the technobabble of House Meddhoran, I read through it and try to take in the gist of what is going on, hoping I have gleaned enough for it all to make sense, and don't bother trying to fully understand every little piece of what is being presented.

If anyone here ever watched the TV series Alias from a few years back, the writers there had an interesting approach. They would begin by hitting the viewer over the head with fragments of backstory presented in a way that was impenetrable, then rattling off complicated explanations of who was on what side, in relation to whom, and the plot would usually unfold quickly with much back-and-forthing on motives and loyalties. Basically, the creators of the program presented the viewers up front with things they couldn't possibly understand completely - and in doing so were attempting to reassure the viewer that they were not going to fully comprehend the details and that we should just go with it.

In that context, it was possible for the approach to have the unfortunate effect of switching off one's brain and simply enjoying the ride. That wasn't quite what was intended, but I think it was the way most viewers would experience the show.

Here, obviously, that isn't even close to what ought to be experienced. But some of the same mindset had to be taken by me. Rather than try to parse every sentence, grasp the significance of every Nahuatl word, or Homeworld jargon, I try to grasp the implication of what is occurring, to get a sense of the situation and the motives of those involved, and accept that some things I simply will not understand. In the land of Faction Paradox it is usual, after all, to be unable to grasp the entire situation.

I'm also reminded here of a failed attempt at the same kind of thing. K.W. Jeter's novel Noir (set in a strange cyberpunk future that doesn't make much sense at all) opens with a chapter that deliberately throws every piece of nonsensical terminology native to this future world at the reader. It is deliberately unreadable, designed to throw the reader in at the deep end and say this is the world you're going to be in, folks - deal with it. There (partly due to the world's unrealistic nature, partly due to the author's lack of skill) it was merely off-putting and failed to have any positive effect.

Lawrence Burton is, of course, much more capable than Jeter. Rather than throwing these things out there as a challenge, or a warning, or a test, or whatever purpose such a technique may be designed for, Burton merely presents the world in which his characters live. No thought is given to the uneducated reader - but neither are terms and references tossed at us in order to specifically affect us one way or the other. Whether the character is from modern day America, seventeenth century Mexico, or the Homeworld of the Great Houses, the text is presented as one natural to the lead character of that segment. Terms that the protagonist would be familiar with are presented matter-of-factly, whether the alien reader will understand it or not.

This approach helps to give the feeling of a real world - not one created for our consumption, but one which exists with all its complexity, regardless of our reaction to it or conception of it. As much as I may be confused by it at times (and I use the term loosely - my favorite filmmaker is David Lynch and I enjoy the way one can fully experience something without necessarily understanding it) the novel always feels genuine and sincere and solid. Three-dimensional. Four-dimensional. Real people, in a real world.

Now, that's not necessarily to say that the book is centered on real people and how the events affect them. Burton has clearly put some work into making these into fully-developed people - but the complexity and fluidity (and mythicality) of the story take the focus away from how would these people react to this situation and more on the unfolding of the legend and the greater themes, and what happens to the world. Many novels focus their stories on the inner progress of their characters; some see the characters as simple game pieces to move about on their board to create the plot. (Both of these can be equally valid ways of storytelling). Against Nature is neither of these, and is more about the unfolding of a myth and the recreation of the characters' realities. Unfortunately, I'm not very good at explaining what I mean, so you will have to read the book itself to get a sense of the approach it takes.

Because of the mythical tack the book takes, I'm not sure a plot is something I can say it has. But allow me to briefly describe the premise of the novel:

Structurally, each chapter is split into five, describing five points of a quincunx. East, North, West, South, and Center. Each segment focuses on a different protagonist - though their lives overlap significantly and they will appear in each other's segments as the story unfolds. East focuses on Primo - a Mexican youth who is beset by a mysterious ailment. North is about Todd, a man whose recent history begins to unravel. West we see House Meddhoran and its Kithriarch - Emiousha - as they encounter the nebulous Netherweald in which they are stranded. South is for Momacani in ancient Mexico as he moves toward what will be a very important ceremony for everyone. And in the center of everything is Goralschai from the Homeworld, whose motives are impossible to comprehend.

The whole tale is rooted in Central American culture. It shapes the Homeworld segments as much as it does the Earth-bound ones. Mictlan, the underworld, becomes the most important location in the universe as the story progresses, being entwined with the paths and fates of all parties.

Anyone who has read Lawrence Burton's work before knows that he is a ridiculously good author. This novel shows that particularly well. The amount of work that went into this is plain to see, and the talent that causes it to come into being is immense.

That's not to say that I have no issues with it. I don't believe I have ever read a book that I had no problems with. Against Nature can at times be vague. It is deliberate, of course, but can be off-putting. Never more so than at the climax of the book - which I didn't even realize was the climax until after the fact. As I say, it is intentional (Whatever had happened back there had apparently been for the best, but no one seemed clear about what that might have been, the book says of this event) but can be frustrating - for me at least.

And we all have out little bugbears, right? This author's fellow Lawrence (Faction-creator Lawrence Miles) has a tendency to present things that he thinks are profound statements about life and the universe, but which are often inane. But I am able to ignore the things that bug me about an author's work (again: nothing and no one is perfect). With Lawrence Burton, I have discussed before how the way his extreme dislike of the current direction of Doctor Who gets into so much of what he writes gets a bit wearisome for me. His Señor 105 novella (The Grail - a very good story indeed) devoted a large part of its plot to being an allegory of the way he feels modern Doctor Who has been ruined, and of its fans' attitudes.

He hasn't done much of that lately (I mean, he still hates modern Who but it doesn't usually pervade his writings either here, on facebook, or wherever) but I admit that when I read this comment (about a tapestry from the Homeworld) I groaned a little:

It told of some minor President, a record of his later years, a narrative that had turned garish and vulgar; of interest only to an addlepate.

As I said, though, this is just a little bugbear of my own, and not a black mark against the novel, or its author.

While I am commenting on little details, I wish I had made more highlights on the text to discuss now. There are a lot of lovely little touches in the text, but one humorous aside tickled me particularly. One character has just been tested by having another character attack him unexpectedly - the attacker loses an arm in the process of this little test.
Had someone simply thought to ask have you or have you not recently found yourself tainted by sacred forces? he might simply have answered yes and Chitilma would still be blessed with a plurality of arms.

One of my favorite quotes of the book, that...

There is an awful lot of attention to detail in this book. The author's knowledge of Central American history and culture is obviously great, and I imagine the specific research for this story must have been immense, but his realization of the people from the Homeworld and their technology and society is wonderful as well. I am actually a little surprised at how much of Marc Platt's House structure Burton was able to use (looms, Drudges, Kithriarch - the word cousin is not used in the House, since in this universe the term is too tied to Faction Paradox) but there is a lot of the West segment that has been fleshed out by Burton himself. I don't pretend to understand the technology, or the way the Netherweald works (even after later revelations as to its nature) but it all feels very much of a piece. The actual denizens of House Meddhoran are not fully realistic individuals, but there are reasons for this. Besides being Homeworlders (and largely unknowable therefore) they are newly-loomed childrene, and deliberately unique ones at that. Some of them are more individual than others, and the way the House works (or doesn't) is fascinating to me.

Goralschai, the center-piece of the novel, as it were, is a less interesting character than the others. His motivations are unclear (deliberately) and even his specific intent is something I am incapable of understanding (and hopefully everyone else is as well - I wouldn't like to think I am just being stupid here). Worst of all (for me) is the finale (in which he and the other characters are, of course, involved) which comes and goes without the reader (or, at least, this reader) realizing that it even was a finale.

The resolution is disappointing (to me) but not crushingly so. It fits in with the mythological approach of the novel, and works exactly as I am sure it was meant to. (Commentary on the event afterwards makes it appear that the characters feel the same way about it that I do.) I refuse to spoil the events of the novel by explaining what about it seemed unsatisfactory to me, but would be interested in seeing if others experience this in the same way that I did, or if their way of seeing it is dramatically different.

You may or may not have noticed that I have mentioned no specifically Faction Paradox-related characters or events yet. In fact, there is one such in the book, who has a distinct hand in events. Called variously Yaotl or Lorraine Conti she is (or was) an agent of Faction Paradox who takes a specific interest in events and ends up really stirring things up. She is, I suppose, the only real outsider to this tale - and while not one of the primary forces in the book, her actions are central to several of the story strands.

But the whole story is very "Paradoxical" - even without the Conti character this book would sit right at home among the Faction Paradox works. One of my favorites of the series (This Town Will Never Let Us Go) doesn't even have any real members of the Faction either. It is the themes of the book, the way they weave together, as well as the complex way they are told, that make this a very Faction novel.

As I seem to have waffled on for ages without actually saying anything (I look at the clock ticking away in the corner of my screen and wonder where the morning went to) let me briefly mention some nice little allusions in the book that tickled my fancy.

I mentioned already an oblique reference to Burton's dislike for modern Doctor Who. I may groan at the intrusion of the sentiment into this novel, but it is amusingly and slickly done. And frankly, all of the Lungbarrovian allusions in House Meddhoran make me smile.

In one character's dream-vision early on, he sees a masked wrestler speaking to a young boy selling chiclé - an obvious reference to Señor 105 and Rodrigo.

There is a face-painted Aztec priest called Tlohtoxcatl, and one reference to an exile named Yauhtloc. Are these more accurate renditions of characters from the Doctor Who serial The Aztecs?

I'm sure there are lots more references to other things that I either missed or forgot, but those are some that amused me personally.

Obverse Books has produced an awful lot of wonderful stuff. For my money, Against Nature is the best so far; the bar has been raised, and I hope someone sees this as a challenge and is ready to step up to the plate. To mix my sports metaphor even further: this one's a knockout.

Thanks to James for taking the time and effort to set down his thoughts, and for conceding to my reproducing them here, and also to Cody for the strangely philosophical illustration...

Against Nature is available from Obverse Books in print form here or as an eBook here, just in case I didn't already mention that five billion times.